Anti-Rush, a hit or a miss?
- abe

- 1 dec. 2017
- 2 min läsning
Uppdaterat: 3 dec. 2017
In the last month or so, we have seen an Anti-Rush plugin on the server, which helps Terrorists on difficult maps to actually have a chance of winning without getting backstabbed by CTs every round.
But, does it work in benefit of the server, or against its players?
Let's see. For those who loves to rush, and doesn't keep the bombsite (which you should do as CT), this plugin is murder. Even some in-game admins does not like it, but they understand it. Rushing is a great attack, it surprises your enemies and gives you an advantage. But there are also great things about this plugin.
On difficult maps for Terror, such as de_nuke or de_inferno, this plug-in helps enormously. When T is rushing the middle of de_inferno, CT can't rush backside from "banana" immediately. The same goes for de_nuke, if T rushes "ramp", and doesn't get backstabbed right away from "lobby".
Now all these points on why it's good or bad, doesn't really matter. In the end it could just be that you say "I don't like it, because I just don't like it". It's not an original CS plug-in, but made by one guy/girl who hated being backstabbed all the time.
On our server we have the public's voices to hear as well, but if they completely shut up we can't really do anything else about other than having to vote on these things through our meetings.
So in conclusion about this plug-in: Our community, you players and people having fun around our stuff, should USE your typing/voice skills and speak up about your opinion on this matter.
My personal opinion on this plug-in, is that it serves our server good. It's a lot of tactical teamwork on IG, and anti-rush completes that in many ways. It should stay, and perhaps even turn up the time it's on each round.
Remember to always be nice to each other.
~abe~





I personally feel the anti-rush plugin can be somewhat restrictive and annoying, but I do understand the logic behind implementing it. I'm not going to make an argument against it, but I would suggest to use them sparingly and with careful consideration. The main purpose of these barriers should be to prevent rushing, not to obstruct gameplay. You can expand the free zones of Counter-Terrorists and still prevent them from rushing, effectively increasing the area for CT's to strategize within. Keeping the maps as largely accessible as possible while still preventing rushes should be the key objective of this addon. I haven't been rushing a lot actively, so I'm not terribly familiar with all the restrictions, but there are a few spots…
Anti-rush is a very good thing imo. If you remove it T must watch the back from the beginning and it will end up the half team will defend the back.
I think Anti-rush is definitely a hit. It really makes it easier to be T. I think it will reduce people wanting to change to CT. What we need is to see how to put anti-rush on the maps where it is missing.
About increasing time, I'm not sure it feel that todays 20 sec is enough.